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  ArmA 2: More news Screenshots    

The German magazine PC Action has released another report about ArmA's successor on their website. They unveil some interesting features of ArmA 2 as well as a bunch of new screenshots from the game.

Here is a translation:

All facts and pictures for the OFP-rival

Operation Flashpoint was great, Armed Assault rather so-so. Does ArmA 2 reclaim old virtues? We have tested it.

When you hear "Czech Republic" you just have Becherovka in mind and you think that "Prague spring" is a local weather phenomenon? Disappointing! There is so much from the Czech republic (it indeed is a republic) you should have heard of: Mafia, Operation Flashpoint or Bus Driver (a popular present for your enemies)! Or maybe „Armed Assault“. It is excuseable if you did not know the latter title, this one has been missed by many gamers. It was not able to meet all expectations due to Operation Flashpoint, the awesome debut work of Bohemia Interactive – after all, Armed Assault was referred to as an unofficial sucessor (However, ex-publisher Codemasters owns all name copyrights). Nowadays new hope is raised by ArmA2, the abbreviation of the new title. All-time archenemy Operation Flashpoint 2 is supposed to be released in early 2009 just alike, but here the ifs and the whens have not been resolved yet. Additionally the Codemasters-team has never developed a similiar game before.

Welcome to the real world!

One who is not aware of the series must know: ArmA 2 is a military simulation with tactical, non-linear battles. You could even say, the Bohemian work is the holy grail of tactical shooters! „Many people ask what ‚Arma’ means, they complain it is no english word. ‚Arma’ is Latin for ‚war’ and also means ‚weapon’ in many languages. This is no joke, we create a serious game!“, Marek Spanel, the Bohemia Interactive executive says. By the way, it is serious enough for the United States Marine Corps and the Canadian Armed Forces to use a more professional spin-off to train their soldiers. ArmA 2 simulates 81 versions of weapons and 136 of vehicles. Despite of many shortcomings and boring lengths, the realistic game world is more fascinating than anything else offered by average shooters. In ArmA 2 comrades will come to your rescue if you have been hit so occasional players do not become totally frustrated – you’ll have your stuffing knocked out faster than Samuel Peter in a fight against Vitali Klitschko.

I’m so free

In the crosshairs: Our boss

Instead of playing many characters like in Operation Flashpoint, you will permanently be a part of „Team Razor“. In the campaign playing in 2009, this five men team is deployed to the Russian-style state of Chernarus which is politically falling apart and features virtual 225 square kilometres of accessible territory with 50 towns and villages. As before you play an infantry man and control war machinery like helicopters, tanks, boats and now even VTOL-planes. So much to the storyline: Your team leader dies, so you assume command. Video sequences make the story more interesting and your decisions and mission results affect the conflict as well as the end of the game. If you occupy a town for example, you can gather more ressources to buy weapons and you can interact with the local population.

It’s shining in blue

Of course we wanted to know from the developers what is new in the game in comparison to Armed Assault – and at first it was all Greek to us. For example they have created a „Micro AI“ now. Oh well! The background is: Up to now all commanders had their problems with the inept computer comrades. Now the AI does not navigate in scales of metres (Macro) anymore but centimetre-exactly (wohoo!). Good! Other mysterious additions are for example things called „Mega SEF“ and „Halo insertion“. „Mega SEF“ provides improved, 3D-sound that resembles your position in your environment and HALO insertion is a certain paratrooper technique, meaning to jump from high altitudes and to open the parachute only little above the ground. Regular soldiers have simple parachutes whilst special forces troopers have controllable glider parachutes. Other improvements which were more easy to understand are the new gestures system, the ability of the game character to jump over small obstacles, or that frightened enemies now do give up or run away. And whose shot at is affected by a shrinking accuracy. However, probably the most phenomenal improvement we have saved for the end of our report is the cooperative game mode for the campaign. This could actually become a real blast – especially in the view of the possibility that now AI soldiers maybe won’t drive their jeeps into mountains anymore, but still into rocks.


A more detailed review will be published later on in the upcoming printed PC Action edition!



  Today, 22:13 By pMASTER   Comment (1)  

  Project'85 WIP screenshots Screenshots    
Vilas has released more than 40 links to Project'85 WIP screenshots by Topas on our Forums.

okay, i want to present Topas screens from upcoming mod , some pictures are heavy ;]



  Today, 12:01 By Old Bear   Comments (11)  

  Unsung Mod Island WIP Screenshots Screenshots    
cj525 has released some promising screenshots showcasing the progress on the Unsung Viet-Nam War Mod's island over on the BI Forums



Source : BI Forums
  Yesterday, 01:39 By JynX   Comments (7)  

  More Campaña de Malvinas Mod WIP Screenshots    
Catkuba from the Campaña de Malvinas Mod has informed us of the release of WIP pictures of United Kingdom units : infantry, special forces, as well as pilots on their Campaña de Malvinasweb site.



  November 17th, 2008 - 22:34 By Old Bear   Comments (2)  

  Civilian Pack by Schnapsdrossel updated Screenshots    
Schnapsdrossel has released an updated v0.9 version of his Civilian Pack on the BI Forums.

Here's the improved version of the civilian pack:

Change log:
v0.9 Beta

- tried to improve performance of the models by lowering the section count
- added "grandma" model
- made the civilians available under all sides
- some minor model changes
schnapsdrossel




  November 17th, 2008 - 22:34 By Old Bear   Comments (2)  

  Campaña de Malvinas Mod WIP Screenshots    
Catkuba from the Campaña de Malvinas Mod has informed us of the release of WIP pictures of Argentina units : infantry, special forces, tactical divers group as well as pilots on their Campaña de Malvinasweb site.



  November 17th, 2008 - 13:53 By Old Bear   Comments (5)  

  Dynamic Animations 3 video Videos    
MODUL from the OTK Team, and Moderator of our Russian section has released a Dynamic Animations 3 video on our Forums.



  November 17th, 2008 - 10:17 By Old Bear   Comments (13)  

  Project RACS Mirage 3 updated, CH47 released Addon release    
Blue_Flight from the Project RACS has released four new screenshots of their updated Mirage 3 addons featuring new skin by EddyD on the BI Forums.

The long awaited CH-47 Project RACS addon has been released on the Project RACS web site.

Yes the aircraft is sourced from the Spanish mod as well as the original MLOD from Afrographx...
We skinned it, added the M240 door guns and added different rotors.








  November 16th, 2008 - 20:25 By Marko112   Comment (0)  

  Naval Ships - [APS]Gnat Screenshots    
[APS]Gnat posted several new screenshots of his latest Naval Ships on the BI Forums.

The Sparviero's are not far away now ... 95% chance to be first relaese.
- Working Foils
- Armed with high rate gun and Otomat missiles
- Improved bridge
- Animated barrel recoil




  November 16th, 2008 - 20:11 By Marko112   Comments (6)  

  Operation Northstar WIP Screenshots    
Abs from the Operation Northstar Mod released several new screenhots of their latest work on the BI Forums.

Just a small update. I wanted to show a few models that we'll be using on our island.
I'd like to take a moment at this time to renew AASE's call for help, and if there is anyone who has experience getting objects in-game, or even modelling environmental objects, please feel free to come work with us




  November 16th, 2008 - 19:53 By Marko112   Comment (1)  

  Parachute Infantry - Binkowski Screenshots    
Binkowski posted a new screenshot of his work in progress Parachute Infantry on Our Forums.

Heres some units i've been working on. Yes I've got permission from Cameron to use his work, as well as DaSquade.
82nd Airborne Division, 1st Battalion, 504th Parachute Infantry Regiment. ISAF




  November 16th, 2008 - 19:34 By Marko112   Comment (0)  

  Hamis Sound Mod update released Addon release    
Hamis has released an updated v11, version of his Hamis Sound Mod on the BI Forums.

Little update.Changed AK74 sound and added PK sound.



  November 16th, 2008 - 10:01 By Old Bear   Comment (0)  

  ADO in Irak video teaser Screenshots    
Corsair83 dedicated video-maker from the French Clan ADO has released on Vimeo a teaser from his upcoming long ADO in Irak video on the ADO Forums.

Here is the teaser of "l'ADO compagnie in irak" film .


from corsair83 on Vimeo


  November 15th, 2008 - 14:48 By Old Bear   Comments (4)  

  CSLA 3 coming soon ! Screenshots    

EMSI has released a CSLA 3 teasing YouTube video about the upcoming Mod release on the BI Forums. More screenshots and infos on CSLA studio web site.

Hi folks !
Release date of our MOD will be announced soon, so stay tuned and watch our new trailer ...






  November 15th, 2008 - 12:09 By Old Bear   Comments (9)  

  XAM 1.6 beta3 WIP video Screenshots    
Snake22000 from the XAM Mod has informed us about his upcoming XAM 1.6 beta 3 and release a video on Vimeo showing new XAM sound features.

Through this video, i will present to you several new feature that i have developed.
You can especially discover the new audio system, it's has never been done before !

No sound in this video has been added, all sound are in-game, none of these sounds are here to make the video nice. Every sounds you hear are the consequence of a real action in the game, thats what give an amazing audio atmosphere!
Different sound according to the distance of the fire and explosions, sound detail highly-detailed...

You can also see lots of gameplay elements, such as the covering fire, or the ammo truck explosion at the end of the video.
The AI will get me under respect behind a HUMVEE for 3 minutes! As you can see, the fight last longer thanks to a new dispersal system for the AI.



from snake22000 on Vimeo


  November 14th, 2008 - 19:46 By Old Bear   Comments (9)  

 
 
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